Qt signals and slots between threads

By Mark Zuckerberg

When creating user interfaces with Qt, particularly those with specialized controls and features, developers sometimes need to create new data types that can be used alongside or in place of Qt's existing set of value types.

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Signals/slots accross threads | Qt Forum

Qt uses signals and slots normally in a single thread, so calling a signal will call a slot in the same thread signal called. Is it any way to use a signal-slot mechanism to pass a message to qt thread ( so slot will be called later in specified thread's context )? Signals & Slots | Qt Core 5.12.3 Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks. Signals and slots are made possible by Qt's meta-object system. Introduction Signals & Slots | Qt 4.8

Signals and slots between objects in different threads in Qt

Signal/Slot between Threads Qt 5 | Qt Forum Hi People, I have a problem with Qt meta-type system and the signal and slot connections. I try to connect a signal and slot with each other. The signal looks like this:

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Jan 25, 2017 ... How C++ lambda expressions can improve your Qt code .... Just like a classic signal-slot connection, if the context object thread is not the same as ... a context before the lambda, this is mostly useful to jump between threads. Testing Qt Threads | Folding-Hyperspace The Qt_ThreadTest application shows how Qt Signals and Slots can interact with the ... object is implicitly shared and is dangerous to share between threads. Using Qt:DirectConnection when receiver object doesn't receive signal Some times you see a signal is emitted in sender thread but connected slot doesn't called (in other words it doesn't receive signal), you have asked about it and ... Why I dislike Qt signals/slots Feb 19, 2012 ... Most of the time I think I might as well make use of Qt's signals/slots .... want observer lifetime management, multithreading support, and so on.